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You assume the identity of a soldier catapulted into dangerous enemy territory to undertake single missions or a long campaign. Nevertheless there is an lot of enjoyment to be had in this game. Hunter is an action adventure game set in a fully 3d polygon world, which looked superb in its day, but alas looks rather dated by todays standards. The graphics are 16-colour solid 3D with the game viewed from an independent perspective, and the controls arc easy to master. If, for example, you blow a radar tower in one mission it won't be able to detect you on any later missions and any soldiers you take out stay dead. You can do the job quickly and wander about the islands for a while sightseeing. Try the last mission where you have to assassinate the enemy leader and bring back his head - great fun. Hunter is very addictive with tons of missions, each requiring different skills and each like a game on its own. There are heaps of different modes of transport but each has its own problems - just 17 controlling the helicopter when it's at maximum thrust! On completion of a mission you are awarded a bounty for your efforts - but if you don't like chocolate they'll give you money instead. Or it could be completely different - that's the beauty of Hunter, so long as it's within the time limit anything goes. Then find your mission objective, blow it up and still be home in time for tea and Neighbours. Wear an enemy uniform and start talking to enemy soldiers. Sail over to the next island and jump in the helicopter. Nick the vicar's bike and go to the boat.
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Fill up kitbag and grab ammo, jump in the car and head to the church. This sense of freedom allows exploration and experimentation over transport and equipment mixes.įor example a typical mission could go like this. You can use whatever transport or equipment you like. One of the things which makes Hunter so damn addictive is that regardless of which mission you are on there are no restrictions, apart from time, over how you do it. After that you'll have to pop off to the stores to fill up your kitbag and away you go. This ranges from a couple of hours to a couple of days - not real time I might add. Chosen to undertake the missions deep in the heart of enemy territory, you find yourself working alone behind enemy lines where you have to keep your wits about you just to survive, let alone complete your mission and make it back home.īefore you start each mission you are given a briefing by your superiors in which they tell you what you have to do and how long you have to do it. You are one of a new breed of soldier, trained in undercover work and all forms of combat. So they decide that intelligence gathering, sabotage and small attacks are the way to weaken the enemy enough before attempting further escalation. Your commanders do not want to risk a full-scale military counter-attack just yet as the casualties would be unacceptably high. In Hunter, a small but strategically important group of islands has been invaded by an army of some considerable strength. With The Disk Company in France at the helm, Activision arc back in business and out to impress. Well just to prove everybody wrong, they've returned. Just a matter of months ago it looked like Activision were to be a name of the past, another of the glory boys who couldn't quite hack it. This month sees them staging a comeback the likes of which would make even George Foreman think twice. Hunter comes from the revamped Activision.
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When you hear that a dictator backed by a huge army has invaded a small territory you may start to think, uh oh, they didn't take long to make a game out of that! Indeed, it does sound very similar to what a certain person did to a certain country not so long ago.īut before the accusations begin about cashing in, let me say that Hunter was formulated way before anything happened out in the Gulf.
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